Bysantine, a huge futuristic metropolis with a goature level of crime, torn by class contradictions and conflicts of corporations, is spread out on the northern border of the explored world. And somewhere in the south there is a legendary lost Aztec (Aztec City). For the inhabitants of the bizantin cracking from the overpopulation of Bizantin, this semi -mythical city is the last hope for a calm life.
► Our command cabin. We will get out of it only upon arrival at the destination chosen on the map.
However, the path to the Earth of the promised lies through Bedlam – a wasteland, destroyed by the technogenic disasters of the fruitless eyelid and has become an arena of skirmishes between mutants, marauders, cyborgs and robots. Our disposal is received by: a bulldozer – one; Mechanic – one; The team is one set; passengers – full compartment. And we also have one single attempt to get to the goal.
My friend is a bulldozer
► There is no life here. No more.
In the old days, the powerful guild of mechanics examined the scorched lands. On the powerful bulldozers she created, the mechanics plowed the wasteland of Bedlam. But the days of the glory of the guild have long passed, and all its representatives, together with their thousand -ton cars, sunk into oblivion.
Only one mechanics were accidentally found buried with his bulldozer and the cost of incredible efforts was returned to life. And since he had truly invaluable knowledge about the world – including the whereabouts of the lustful Azeck – the magnate and hunter for relics Rasputin Lazarus paid for this case the repair of the last bulldozer named Boneshaker (churches).
Forget about construction and communal skewers. Our bulldozer is a real house and at the same time fortress. Perhaps it was precisely such an unit that Marvin Himeyer could build, it possessed by an unlimited stock of materials and time.
► Bizantin, luxurious metropolis, focus of debauchery and all diseases of a large city.
Judge for yourself, without much inconvenience, hundreds of passengers are placed and up to twenty -four crew members. And digging the artifacts of past eras and the wreckage of other bulldozers found in the wastelands of Bedlam, you can arrange a whole production complex in a mobile armored fortress.
The clinic of neurotechnologies will “improve” crew members with powerful implants, and the tanks will cure seriously wounded and even raise the dead – however, at the cost of a huge number of resources. A special lighthouse will provide instant teleportation of the fighters at the scene – there is a risk that they will come there in the form of an unappetizing mess. Wandering sectarians like to intercept teleport signals.
► Each of our soldiers has his own characteristics. This polyglot should be taken with you for negotiations.
Creating and improving weapons, injecting powerful stimulants to the soldiers, equipping them with camouflage and controlling local gravity, you can ensure a serious advantage in battle. And having mastered special technologies, you can temporarily lure the enemy to your side or move the injured soldier in time and restore it in the state of the start of the battle.
And this is only part of the possibilities of laboratories, production complexes, factories and factories that can be equipped inside our bulldozer, turning it into a whole mobile city.
► Elite mutant erupts a stream of fetid fluid. The crew urgently needs an antidote! And napkins.
A separate graph is the improvements of the bins – in fact, a set of special skills of the team, as well as its weapons. The latter can be used both in contractions and in the study – laying https://betzino-gb-casino.co.uk/ with its help the path through blockages, the armor of abandoned starships or the walls of abandoned fortresses.
After all, you never know where the unknown technology or resource stock will be found.
The same river
No matter how many times we try to carry passengers from one end of the card to the other, we will not be able to predict our own future. The inhospitable wastelands of Bedlam will be different every time.
► Sponsor of the expedition Rasputin Lazar and the captain of the crew, the last of the mechanics, observe a pretty dilapidated bulldozer. You can not pay attention to the green -brown girl.
The four main groups applying for the territory are in a state of armed to the teeth of a truce. Of these, the looters are most prone to cooperation; If these comrades are not angry, then by the zones of their influence you can quickly get to the goal and end the game in a couple of hours. However, the chance to acquire a particularly valuable belongings will be very low.
Such numbers will not pass with cyborgs, mutants and mechanisms under the control of AI, and only with a solid dose of luck we relate to peace -loving merchants or individuals ready for negotiations.
What kind of events and meetings will prepare us another step on the map, the case decides. The consequences of the technogenic disaster can cause the most unpredictable and dangerous events. Tachio fogs distort the flow of time, hallucinogenic squalls will fall on mentally unstable members of the team, legendary ancient fighters or necromancers will appear from temporary funnels, who will revive the skeletons of the fallen warriors and give them strength to fight … Your fighters will have to confront enemies under snow storms, on poisonous plants poisoned by predatory plants or Enough by radiation of the lands.
► "We will be removed from under the debris". The body of the mechanic was pulled out of the stalled bulldozer ..
► … and then collected in pieces. It seems that there are no extra details left.
In abundance there will be other events of different pusies. Archaeologists have found relics preserved since peaceful times. Slave traders offer a solid fee for some of our passengers. Hunters of their heads have an order for one of the team members.
Accidents can be in wait in the walls of our fortress: a sudden refusal of part of the equipment, which may turn out to be the result of sabotage. What will we do? Keep in mind that excessive cruelty and rash actions will lead to battle, and passengers can decide that it is better to walk on foot than to go like this.
But having settled the situation with the benefits for all parties, we will receive a reward: resources, replenishment for the team, new passengers. Separate elite crew members can help in this: reprogramming robots, deciphering alien technologies, calling mutants to the mind.
A variety of situations will have to compensate for the asceticism of the travel process: we simply choose an accessible item on the world map and automatically transfer to it. If there are enough resources: the team and passengers need food, and the bulldozer – fuel and spare parts. It will be necessary to monitor their availability constantly if your plans are not included in the middle of poorlamic in the company of starving passengers.
However, you can shelter on board an alchemist with a laboratory that breaks down into the required resources unnecessary equipment and even “extra” passengers. But will the inhabitants of the Boettryas be delighted with such a manpower?
Cardboard soldiers
► who said this is not a bulldozer? There is a bucket.
The concept of the game Bedlam John Müller came up with another thirty years ago and played it with neighboring boys. And when the three former OutlaW Studios employees decided to unite in the new independent company Skyshine Games, they did not have to think for a long time on which game to start.
To begin with, the former creative director of Vigil Games John Muller, the creator of the video Arcad Jeff Johnson and the former artist Vigil Games Sam Gage painted a whole stack of cards, laid out manually painted fields and pulled out game cubes on the table. They invented an element of the game – and immediately tested it on the cards, making sure that it would work and that it, most importantly, would be interesting.
When all the controversial points and weaknesses were covered, and the developers were convinced that they themselves like to play their own game, it was time to move to computers. The militants and comics of the 1980s chose as visual supports, as samples of gameplay- FTL, Fallout, X-Com And The Banner Saga (the latter borrowed at the same time the engine). The development funds were brought by the campaign for Kickstarter.
► It seems that this enemy is too tough for us. Isn't it time to trumpet the departure?
But the combat system is the own idea of the developers. Wanting to make a traditional “step” more dynamic and simply funny, they crossed it with chess and board games. What happened was called a blitz system.
Before the start of the battle, we choose six soldiers from the crew and place them in the allocated territory, taking into account the features of the landscape. On individual maps, you can use shelters, on others, on the contrary, there are places that are better to avoid. Sometimes there are chest chests – they should be taken before the end of the battle, but for this you will have to be set up under the fight of a fighter.
With whom will we fall to meet face to face, while unknown. We will rely not only on the strategy, but also for good luck. Opponents go in turn, and each is given two points of action. You can use them as you like: move the fighters, allow them to attack, use special skills.
There are two of us in the arsenal: the improvement of the bulldozer, which gives all members of the team powerful combat power, and the weapon of the bulldozer is an incredibly strong blow to the enemy. It is clear that it will not work so murderous funds at every move – and even in every battle.
► The settlement looks peaceful and promising: it seems that it will be possible to get hold of food here.
Each combat class is like a figure in chess: it has its own way of stroke, skills, strengths and weaknesses. At the front line, the near -fighting masters are operating, mobile and well -protected. At close range, soldiers with shotguns work most effectively. Pistolists can shoot on the go, and snipers are almost not protected by armor.
Soldiers who have received combat experience can be raised in the rank to elite, and then to veterans. But there is another way: if the fighter picked up the infection on the battlefield, you can allow him to mutate. So we will receive in our army cyborgs with heavy weapons and mutants, who, among other things, have healing abilities. True, you can replenish the army with elite nonhumans and just by meeting them and recruiting them. If you're lucky.
There and back
The battle will not always take shape as we would like, and in this case an emergency retreat is provided. It is better to lose possible awards than the entire crew: the dead do not resurrect, and the cloning technology is unlikely to be easily accessible. We will lose the whole team – everything, the game is over, return to the start point.
The mission will fail if passengers scatter. But there will be a chance to cope with this: everyone wants a better life, and persuading the population of a peaceful village to go to Aztk should not be difficult. And if there are passengers, you can recruit some of them into the crew-untrained warriors are better than nothing. And there we can hope that in the nearest village we will not meet bloodthirsty cyborgs, but mercenaries prone to negotiations.
► We will be interested in the origin of meat or quickly buy and take off our legs?
But the loss of the bulldozer-due to damage in battle or due to the loss of all its living inhabitants-will immediately send us to the restart to Bizantin. Bedlam is not a place for pedestrian walks.
But here we finally find ourselves in place, with the remnants of the team and a driven car. Passengers gain their new home, and we … And we will be offered to double the bets. Feel in yourself the strength to return to Bizantin as it is, but without passengers? If we cope, then all the established improvements and all the resulting tools, mercenaries and ranks of the soldier will not go anywhere when we decide to go on the next flight.
With such an help, you can take a chance to walk through dangerous territories where strong bosses and luxurious awards await us. And when we become strong enough – perhaps we will decide to challenge the invisible and omnipotent King of Bedlam!
* * *
The post -apocalyptic "pungal" with a well -thought -out role system and a unique fight, with manually drawn backgrounds and animated battles full of special effects. Four races and five combat classes (not counting elite mutants). Hundreds of potential candidates for the crew, each with their own history, name and character (their roles are played by depositors with Kickstarter). Resource and team management, random generation of events, dungeons and bosses, improvement and improvement of a huge bulldozer ..
Even a brief list of opportunities looks so promising that we wish with a light heart a small independent team of success. After all, we are shining with a truly exciting game, which can be held repeatedly.
Success factors
Risk factors
- manually drawn the game looks very interesting and stylish;
- It can be replayed almost endlessly, because the game world is generated each time again;
- Everyone loves to improve the bases, and then a whole armored car will be given to us under this business;
- The final and irrevocable death stimulates the nerve endings.
- The large -scale world will be served in small portions;
- It is not known how many options for events are initially laid down and how soon they will begin to be repeated;
- We have already been slightly overfeeding with isometric battles;
- It seems that ways to avoid final death is prepared a bit too.
We will wait?
If the developers were happy to play the prototype of their debut project, it is very likely that we will like this process. We will definitely wait!