Israeli video games. Think about this phrase for a few seconds-it is unlikely that something more constructive will come to mind than military propaganda shooters about Palestine (they, however, are more likely to release the Palestinians themselves). The most sophisticated may remember the game Shivah -a sad indie quest about a rabbi, experiencing a severe crisis of faith. In general, Israel is somehow not associated with games.
And all the more surprising the fact that the game, which will be discussed in this article, is developed in the very Tel Aviv. However, if you tie the gameplay to national color, you might think that the game is born in Rio de Janeiro, and just during the Brazilian carnival. It is called that – Confetti Carnival , And in it you blow up bombs with confetti with the help of sticky eye shells of marmalade.
Mazl Tof
Three developers: programmer, designer and probably musician. Taking this opportunity, we could not help but ask them how the situation with games is in the country. As it turned out, not very. Yourself Spikysnail (the so -called team) were able to recall only two projects – an action with randomly generated levels Virus and air system Bluestar. “Computer technologies are developed excellently: for example, a sensor for Kinect was developed in Israel. But things are much worse with games, the communities of developers simply do not exist. The only way out for those who want to make games is to become indie ". It was this that the guys did – they began development without the publisher, and so famously that they immediately got into the list of participants in the past IGF. Confetti Carnival performed in the nomination "For technical performance", but in the final nevertheless lost Amnesia.
Delicacy
Confetti Carnival – Physical Puzzle. The closest landmark, from which the developers themselves do not even think to reject, – Angry Birds , casual hit for devices Apple. There are several shells at the disposal of the player, with their help you need to undermine all the mines located at the level. The game itself offers you a place where to start the “attack”, you choose the angle of shelling, pulling on the teething of the slingshot – and the shell flew! Such an unobtrusive virtual shooting range.
The catch, of course, is, and it is hidden just in the shells. The developers themselves call them spell, that is, “squeal” (in honor of the sound with which they crash into the walls). Outwardly, these creatures are like marmalade “fruit wave”, but aerodynamic properties are more closer to much less appetizing substance, which, as they say, is washed in an ice hole and does not drown. To our question about what the spells actually tasted, the developers were found to answer.
But they tell about the physical properties of heroes much more willingly. Firstly, they are armed with a stunning smile, which are not shy about demonstrating in flight. They also stick to the walls. Warm. Jumping. And oozed with liquid.
Here the most interesting begins. It turns out that each spell to the edges is filled with some kind of syrup. If you pierce his body, a powerful stream bursts out, and Splatter himself, obeying the hydraulic pressure of the pressure, begins to frantically spin in the air, spraying everything around (he does not stop smiling – on the contrary, it seems that at that moment he feels the most comfortable at that moment ). And everything would be fine, but as soon as the syrup drops fall on the mines scattered in terms of the level, these mines are immediately detonated. It is here that the amazing essence of Confetti Carnival is hidden. She is in explosions – explosions with a liquid.
Inside me is water
A few words about Confetti Carnival technology.
Fluid simulation in games every year is becoming more and more realistic. Water is easily flowing in levels, and it seems better not to know what a terrible set of knowledge is behind the calculation of her physics. One has only to put your nose in articles about the visualization of liquid, and a set of completely obscene words, for example, “isolated funnel” or “semi -lamb method” will fall on your heads. Spikysnail uses in their game particle method (partacls). Relatively speaking, the flow of fluid is several interconnected points in which the parameters of the place, mass and speed are set. It is worth touching these points Seven Casino, they immediately change their position. It is interesting that the landfills, that is, the real three -dimensional objects, do not participate in the display of the liquid. The surface of the water, its shine, transparency and small splashes are created using shaders, which seem to be pulled between the reference points.
The most Tsimes
How easy it is to guess, the player's task is to lay as much min as possible in one shot. To do this, you will have to take into account the shape of the spell and the features of the card. In Angry Birds, gameplay is built around different types of bird shells. All the heroes of Confetti Carnival dive approximately the same, but the level of level instantly brings the necessary variety to their flights. How much the surface the surface that Splacter landed on, which part of the “body” had a collision – all this will affect the pressure of the fluid bursting out of it.
So, Splatter crashed, wandered and now, circling, rushing about the level. However, you should not think that this ugly, uncontrolled flight can no longer be corrected. Bonuses come into business further. So far, two tricks have been announced. The first is very simple, called Air Strike. At whatever point did you use him, the spell that was soaring into the sky will immediately collapse to the ground, as if taxi Crysis 2 During a force jump.
Second technique, Time Flip, much more difficult and interesting. Despite the name, it does not affect the time, but on the direction. You just have to press the desired button as the fluid emission vector will change to the opposite. She just broke out of the left “side” of Splating, he turned clockwise – and after using Time Flip, the syrup will immediately begin to beat on the other side and the hero will spin in the opposite direction. Inertia is taken into account: let's say, if you repeat the reception many times in a row, then the long -suffering body simply hangs out of the blue, and then flopes to the ground.
Along with this, a trick opens up to the developers a whole sea of the possibilities of modeling levels. By controlling the pressure, you can drive, sorry, a stream in the most secluded corners of cards to overtake hidden mines there and mercilessly detonate them. Those who manage to control the physics of jelly -like bodies will feel like real “liquid terminators”, capable of arbitrarily change the shape and density of an unstable body.
* * *
A very complex puzzle is potentially hidden behind positive jelly-like style, but the Spikysnail project is based on its own carnival. Mines are filled with confetti, which, cheerfully flickering, fall asleep in a matter of seconds. Explosions, spray syrup, rain from confetti – it seems that the developers are violently celebrate their own debut in the industry. All others are waiting for a party a little later this year.
We will wait? Crazy arcade about the shelling of chloride with confetti marmalade shells, tied to the liquids meticulously calculated physics.
Percentage of readiness: 70%